Slots Dice Game Instructions
Players roll the dice as if they were using a slot machine. The best combination breaks the bank. Entirely luck-based. The included rules make the dice work like traditional slots, with varying payouts according to what combinations you rolled - for instance, 25 chips for 3 bars, 10 chips for 2 cherries + bar or bell, or a free roll for getting 1 cherry + anything else, etc.
Yahtzee (or 'Yams') is a dice game using similar rules than Poker! You can play alone or with others. The goal of the game is to get the highest score and make as many Yahtzee as possible! We will explain in more details what “making a Yahtzee” means. For people who are more familiar with Poker, you can think of Yahtzee as a dice version of Poker, as many things are similar between both.
Equipment needed to play Yahtzee dice game:
- 5 six-sided dice
- Grid of Yahtzee
- A cup
If you do not have a grid at hand, you can find plenty of them online. Indeed, Yathzee is a very common dice game, and it is extremely easy to find an online version of this game. Otherwise, you can also draw one on a single sheet of paper. The cup is used to shuffle the dice and then throw them. You can use whatever kind of cup you wish, or simply roll the dice as for any other dice game.
The Yahtzee grid is called a 'scorecard'. Usually, each player has a separate one, but it is possible to have several players on the same Yahtzee grid. If you decide to play Yahtzee online, then the grid will usually be provided with the game!
Yahtzee: Rules of the game
The principle of the game is simple. Launch the 5 dice and complete the grid based on the results obtained. Yahtzee is as much a game of luck than strategy. Indeed, this game offers you different choices, and each decision will have a consequence on the rest of your Yahtzee game.
You are allowed to throw the dice up to 3 times. After each throw, you can keep some dice the way they are and only throw again the ones you want. You don’t have to throw them all again! This is where choice is important in Yahtzee game!
Upper Section of the Yahtzee Grid:
Slot Dice Game Rules
In the upper section of a Yahtzee grid, you can find 6 different boxes. To calculate the score for each of these sections, you need to add the total number of dice matching that box. For instance, in the box “Three”, if your throw leads you to get 3,3,3,5,9, then the total you would write is 9. Similarly, if you get 5,1,6,2,2 in the box “Five”, your score would therefore be 5.
Lower Section of the Yahtzee Grid:
Three of a kind:
How to get a three of kind in Yahtzee: Get 3 identical dice.
How many points will you score when getting a three of a kind: The score to be indicated is the total of the dice. The total of the dice is the sum of the figures obtained. Example, if I get 5, 2, 8, 5 and 5, the total of the dice will be 25 (5+2+8+5+5).
Four of a Kind:
How to get a Four of a Kind in Yahtzee: Get 4 identical dice.
How many points will you score when getting a Four of a Kind: The score to be indicated is the total of the dice. The total of the dice is the sum of the figures obtained. Example, if I get 3,8,3,3 and 3, the total of the dice will be 20 (3+8+3+3+3).
Full House:
This one is a bit trickier!
How to get a Full House in Yahtzee: To obtain a full house in Yahtzee, you need to get 2 sets of identical dice. 1 set of 3 identical dice + 1 set of 2 identical dice. For example: 5, 5, 5, 2, 2 is a full house; 4, 4, 3, 3, 4 is also a full house (order of the dice does not matter) but 5, 6, 6, 1, 5 is not one (because of the 1). To get a full house, it is necessary to get 2 identical dice and 3 others different but identical between them. In short, a full house is effectively a three of a kind mixed with a pair.
How many points will you score when getting a Full House: If you manage to get a Full House, you score 25 points.
Small Straight:
How to get a Small Straight in Yahtzee: In Yahtzee, a small straight is a sequence of four dice. Example: With 1, 2, 3, 4 and 1, I have a small straight as I can count 1-2-3-4.
How many points will you score when getting a Small Straight: With a Small Straight, you score 30 points in Yahtzee dice game.
Large Straight:
How to get a Large Straight in Yahtzee: In Yahtzee, a large straight is a sequence of five dice. Example: With 1, 2, 3, 4 and 5, I have a large straight.
How many points will you score when getting a Large Straight: With a large straight, you score 40 points in Yahtzee dice game.
Chance:
It will always give you points. Chance is an extremely interesting possibility in Yahtzee when you’re not sure where to put your score! Be careful though as you can only use it once!
How to: Extremely simple. Add the value of each dice, regardless of the combination obtained, and the total would be your score.
Yahtzee:
How to get a Yahtzee: Get 5 identical dice. The principle is very similar to the three of a kind or to the four of a kind, but with 5 dice. Is you get for example 6,6,6,6,6, then you successfully managed to get a Yahtzee, the most important combination in this game.
How many points will you score when getting a Yahtzee: Managing to obtain a Yahtzee in the Yahtzee game would obviously give you the biggest score. You can mark down 50 points! Of course, you can cumulate them and make multi-yahtzee.
Craps is a Las Vegas casino dice game played inside a large sunken table. Craps can be a complicated game to understand because of the different betting options. In craps, players wager money against the casino on the outcome of one roll, or of a series of rolls of two red dice.
Craps is a game played by 1 or more players. It is played with a set of two perfectly balance red dice. In Las Vegas casinos, there are no seats around the table because the game is played standing up. Players take turns rolling two dice.
Most Las Vegas crap tables usually operate with four employees: the boxman, two dealers, and a stickman.
Boxman: sits at the center of the layout and drops all currency into the money box. He directs the game and watches everything.
Dealers: stand on each side of the boxman. It is the dealer who pays off the winning wagers and collects the player's losses. Dealers also may change when you play.
Stickman: stands in the center of the player's side of the table. He's responsible for handling the dice and all the Proposition Bets.
Shooter: The player who is rolling the dice is the shooter.
Getting Started with Craps
Buying Chips: Just place the money in front of the dealer and say 'Change.' The dealer will hand the money to the boxman who counts it, and tells the dealer the amount. The dealer will then place an equivalent amount of chips on the layout directly in front of you. Take the chips off the table layout and place them in the groove provided on the table railing.
Come Out: Place a bet on the Pass Line section of the board after the hockey puck is switched to OFF by the dealer(stickman). The Shooter will then make a 'come-out roll' by tossing both dice from one of the short ends of the table to the other, making sure that both dice hit the opposite side wall of the table. Player wins if a Natural 7 or 11 appears, and loses if a Crap 2, 3, or 12 appears. Any other number (4, 5, 6, 8, 9, or 10) becomes the Pass Line Point.
Note: The game is played in rounds, with the first roll of a new round called the 'come-out roll.'
Craps Waging
Pass Line
The Pass Line is the place on the layout where you put your chips to bet on the First Roll or the Come Out Roll. A Pass Line Bet wins even money. Once the Pass Line Point has been established, if the total of the two dice is 7 or 11, you win, and your chips double. This is called a 'win' or a 'natural'. If the shooter rolls any other number (4, 5, 6, 8, 9, or 10) on the come-out roll, this number becomes what is called the point and then you enter the Point Round. However if you roll a 2, 3 or 12, you lose and your chips are taken away. This is called 'craps' and ends the round immediately.
In the point round, the shooter will re-roll the dice continuously and try to roll the same number again before rolling a 7. If the shooter rolls the point again, the round ends and the game starts over with the same shooter rolling another come-out roll. If the shooter rolls a 7 instead of the point, this is called a 'seven-out,' the round ends, and the dice pass to the next player to the left, who becomes the new shooter.
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Don't Pass Line
This is the opposite of the pass line bet. With the 'Don't Pass Line' wager, you lose on the 'come out' roll if the shooter rolls a 7 or 11. You win on a 2 or 3 (12 is a tie). Once a point is established, you lose if the point is thrown and win if a 7 rolls.
When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet must be placed before the come out roll, but may be removed or decreased after a point is established, however, it may not be replaced or increased after such removal or reduction.
Come Bets
This is a bet that can be made anytime after the first roll when a shooter has a point to make. You win on a 7 or 11 and lose on a 2, 3 or 12 on the roll immediately following placement of the bet. Any other number becomes your 'come point' and your bet will be moved to that number. If your point rolls before 7, you win. If 7 rolls before your point, you lose.
Don't Come Bets
Opposite of come bets. This is also a bet that can be made anytime after the first roll when a shooter has a point to make. You win if the next roll is 2 or 3 (12 is a tie), and lose if 7 or 11 roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number.
Odds
The odds bet can be taken once a point is made on the first roll or a come point on a succeeding roll. You win if the point or come points are made before a 7.
Place Bets
With Place bets you have to wait for the shooter to make a point and then you may make a 'Place Bet' on numbers 4, 5, 6, 8, 9 and 10. If the shooter rolls any of these numbers before a 7, you win. If 7 rolls before your number, you lose.
Big 6 & 8
A bet you can make any time that pays even money when 6 or 8 is rolled.
Field Bets
Field bets are one roll bets you can make at any time. With field bets, you win on 3, 4, 9, 10 and 11. You win 2 to 1 on 2. and you win 3 to 1 on 12. You lose on 5, 6, 7, or 8.
Proposition Bets
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Proposition bets can be found in the center of the table and are one roll bets
Hard Ways
With a hardway bet, you are betting that the shooter rolls a pair. Hard ways win if the dice roll as a pair and lose if a 7 rolls. There are four 'Hard Way' combinations; Hard 4 (two 2's), Hard 6 (two 3's), Hard 8 (two 4's) and Hard 10 (two 5's). You bet the combination you want at any time. For example, if you bet the two 3's (or Hard Way 6), you win when that comes up before a 7 or an easy way 6 (5 and 1 or 4 and 2). 'Hard Ways' pay high odds. You can also bet any pair (Hard Way) for one roll only; this pays 30 to 1. Make 'Hard Way' bets at any time.
Most players' strategies center around knowing which bets to place and which bets to avoid. Most wining players avoid all bets except for the Pass Line and Come bets and certain Place bets(6 or 8), leaving the Field, Proposition, Big 6 and Big 8 bets to those pulled in by the stickperson.
Slots Dice Game Instructions Printable
Remember, you want a 7 or 11 on the come out roll. If 7 or 11 appear you win, if 2, 3, or 12 are rolled you lose.
Once a point is established, you can't pick up your bet, you have to wait until the player sevens out.
Listen to the stickman. He calls the game, and everything he says is important. Don't hesitate to ask the stickman for more information on Proposition Bets.
The house edge is just 1.4 percent. Meaning, for every dollar you bet, you'll only lose about a penny on average.
Craps House Advantage and Expected Lose
House Advantage | For Every $100 bet, the player can expect to lose | |
---|---|---|
Pass/Don't Pass | 1.4% | $1.40 |
Prop Bets | 10%-16.7% | $10 - $16.70 |
This website encourages you to play responsibly by betting within your limits and by recognizing that over time the house will come out ahead.
Shooter
Stickman
Seven-out
Come-out point - means a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll.
Come-out roll - means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass Bet.
Come Bets
Don't Pass Line
Win
Natural
Craps
Place bet